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[beta] Panda Land March 25, 2012

Posted by Ben in Beta, Leveling, Pandaria.
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Yesterday, I leveled a pudgy monk (Beytarush, if you were wondering what I named him) through the new Pandaren starting experience.

Visually, The Wandering Isle is the most beautiful starting zone that Blizz has created. This is a title that I previously gave to Eversong Woods.

Comparing the general experience to the most recent new races, Blizzard has gotten it right. The Goblin experience was fun, but often a bit frantic, and used phasing to such an extent that you seemed constantly pushed forward. The worgen experience was a great zone, but just got a little long towards the end. Without heirlooms (and I have no idea why so many Pandas were wearing them on the Beta server yesterday) you are just about level 11 or 12 as you leave the island, which is the perfect place that leaves you at the same level as all the other non-Goblin/Worgen toons as you enter the second zone.

In terms of story however, there needs to be some more work. Your character is supposedly motivated by some sort of danger that has afflicted the giant turtle that you’ve lived on your entire life, but outside of the quest text you’d never know. And even then, it’s vaguely peripheral until you find out exactly what’s causing it. [SPOILER - The Alliance airship (yes, they one that we took to attack Deathwing) has crashed/stabbed our turtle home] The other story breakdown is choosing which faction you’ll join. The singular crashed ship contains both Horde and Alliance members who don’t seem to be particularly antagonistic towards one another, and then as the final quest without any explanation you’re sent out to heal the world and told to choose sides. Now, to be fair, 90% or more of players will have chosen a faction long before this quest at level 11-12, but your character should have gotten some sort of motivation. I can’t tell why they’re leaving the Isle, much less they why they decided to pledge fealty to Varian Wrynn (other than that he’s now totally bro-tastic) But this is a beta in it’s very first week, so I’m assuming/hopeful that this will be fixed in the coming weeks.

And when you get out of the rest of the world you discover that Pandaren (both male and female) are slightly taller than dwarves. This surprised me. I thought they were tall like Tauren.

My thoughts on the Monk class are going to be in another post, maybe after I’ve level up a bit further. I’m excited to continue leveling and get more abilities (there is a weird gap of learned skills between level 5 and 18 that needs to be addressed).

$179.88 March 23, 2012

Posted by Stormy in Beta, Moar Ranting.
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More than 20 old zones, all completely revamped with over 3,000 new quests, new gear, new achievements and more! Six new zones with completely new stories, quests, achievements and more! New battlegrounds, new raids, transmogrification, void storage, reforging and more! Yours, for the bargain price of $179.88!

…BUT WAIT! There’s more! Simply sign on the dotted line agreeing to pay that $179.88 in the next twelve months and we’ll throw in this shiny new mount! Tyrael’s Charger is a horse, but it’s so much more! Look at the wispy wings, the glorious coloring, the satisfying whinny noise she makes! This can be yours with the World of Warcraft Annual Pass!

…not convinced? THERE’S MORE! With your Annual Pass we’ll give you *FREE* access to Diablo III when it’s released! You’d pay $60 for this at a retail store, and we’re giving it to you FREE FREE FREE!

…BUT WAIT! There’s MORE. This deal is BANANAS! Simply keep up your end of the bargain by paying us $179.88 and we’ll guarantee you access to the beta for World of Warcraft: Mists of Pandaria when it goes live*!

ALL THIS can be yours for $179.88! CALL NOW!

*Mike Morhaime’s exact words. When it goes live.

There’s been a lot of screaming about this today. I didn’t really want to pile on, but since so many people are missing the damn point, well, here goes nothin’.

At this point the people arguing over this beta test fiasco fall into two camps: those who paid $179.88 of hard-earned money expecting to get what they were promised and are righteously pissed off that they haven’t, and people who have snidely and derisively looked down their noses at said people and said “Wait your turn. You can’t have your cake and eat it too.” Since the people in Camp #2 seem wholly incapable of speaking to the rest of us like adults and instead have resorted to schoolyard insults and “OMG you’re such an idiot if you actually thought that!”, it’s time to break this down.

If you’ve been paying any attention at all to the World of Warcraft universe since December 2010 you’re familiar with one overarching theme in the criticisms that have been leveled against Cataclysm. There isn’t enough content. What’s there isn’t very compelling, and content isn’t updated fast enough. Guilds ran Firelands for something like six months before Dragon Soul was released, and have been running Dragon Soul since the end of November. The overarching question has been “When are they going to replace this turkey with an actual expansion?” Knowing full well that Mists of Pandaria would not be released until sometime in the summer of 2012 at the earliest, and looking at tanking subscriber numbers, Blizzard Entertainment devised a pretty enticing scheme to convince players not to cancel their subscriptions in the lull between Cataclysm and Mists.

First, those of us who agreed to sign up for the Annual Pass would get a new mount. Who doesn’t love mounts? Second, the lull between Cataclysm and Mists of Pandaria would be filled with two things: a free copy of Diablo III when it’s released, and access to the beta test of Mists of Pandaria. By most accounts (including the now-infamous pre-ordering offered by Best Buy), Diablo III was supposed to have been released in January, perhaps February. Now we have a tentative release date of May 15, a full four months later than one of Blizzard’s biggest retail partners was told to expect…that is, a full four months that you *should* have been playing Diablo III and were instead running Well of Eternity for the eleventy-sixth time.

The Annual Pass scheme* was designed to do one thing: distract and appease Blizzard customers for a few months with content that was ready for public consumption to drown out the chorus of “You suck and you’re slow and I’m cancelling.” It was designed to head off the freefall of subscriber numbers, which was actually starting to become a subject of conversation in the mass media and in brokerage houses that trade in Acti/Blizz stock.

*I want SO BADLY to call it a scam, but there are laws against that sort of thing

Ahhh, but then the big one: we were told to expect access to the Mists of Pandaria beta. I’ll speak slowly and in small words for this next part, since people apparently think I’m an idiot: to let one million subscribers in to the MoP beta is the equivalent of launching a completely new MMO the size of Rift or Star Wars: The Old Republic. Was it reasonable to expect that all one million of us would be allowed to line up at a starting gate and all go bananas at the same time? No, of course not. We get that. If Warcraft Realms is to be believed, the average population of a WoW server is somewhere in the neighborhood of 30,000-50,000 toons, which would require the deployment of at least 30 beta servers. We knew this wasn’t going to happen overnight (although, it’s worth noting that as late as Tuesday Blizzard was still saying the beta would begin “soon,” and no one actually found out about the beginning of the beta until the client was actually available and servers were actually up.)

However, there still remains the matter of my $179.88. When a monetary exchange between parties is involved, the matter shifts from being the kind of beta test we’re used to–several different waves, lots of downtime, etc–into a product purchased from a seller. I provided Blizzard Entertainment with $179.88, and so far they’ve responded by giving me…well, jack. OK, I do have my mount…let’s call her Jack.

Let’s say, for example, instead of purchasing access to WoW, D3 and the beta, a salesman had come through my neighborhood selling vacuum cleaners. On March 21st my neighbor’s vacuum cleaner has arrived. God, that thing is loud. But it’s pretty slick–he even wrote a couple blogposts about how cool it was. On March 23rd I contacted the vacuum salesman and asked when I could expect to receive my vacuum. After all, my neighbor has his.

Silence.

Then a series of nebulously-worded posts promising delivery of said vacuum cleaner “soon,” and an admonishment that just because I paid my $179.88 doesn’t mean I was guaranteed delivery of a vacuum and goshgolly I can be content with your broom for a while longer.

At this point, this fiasco could be fixed with a simple blue post saying, “The Mists of Pandaria beta launched on March 21, 2012. Due to overwhelming demand, we will be granting beta access in a series of six waves beginning on March 21, and we expect all subscribers who have signed up for the Annual Pass to be granted beta access by April 15. We expect the beta to conclude in mid- to late May.” That’s all it would take. I raised this suggestion elsewhere and was told in no uncertain terms that a beta test was a free-for-all with no schedules attached and that to expect any sort of shell of a schedule was naiive of me. Horsepuckey. If that’s really the way things are done, “Oh, we’ll get to it when we get to it,” well, then no wonder it’s taking so long to get content out the door.

Instead, we’re left with a bunch of self-serving jerks who got into the beta and just wish the rest of the plebes would stop their infernal whining, and a chorus of people who paid $179.88 for something and are technically going to get it…eventually…someday…soon. As for me, I have a credit card bill for $179.88 and a horse named Jack.

[beta] a few spriest notes March 22, 2012

Posted by Ben in Beta, Classes, Pandaria.
2 comments

Got my first peek into the beta. Didn’t have time to do much and I’d copied my priest main over to “Lost Isles.” So I decided to see what was different.

Oh boy. Is it different.

Shadow Orbs – Now created by casting Mind Blast. And consumed by CASTING Shadowy Apparitions. One for each orb consumed. And mastery increases the chance that when your shadow clone hits the target, you get an orb back. This is going to be interesting,

Damage – This just might be an early beta bug, but my damage was INSANE. I’m talking about non-crit Mind Blasts of over 100,000.

Devouring Plague – Gone. Farewell, old(ish) friend. It was nice playing with you for two expansions.

Vampiric Embrace – Now a 15 second buff that heals you and your party for 50%. With a 3 minute cooldown.

As for talents, I couldn’t say yet. But I do appreciate that Silence and Psychic Horror are now baseline abilities rather than something you have to weigh the pros and cons of.

Also…um…having no add-ons is totally weird.

[beta] begins March 22, 2012

Posted by Ben in Beta, Pandaria.
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It looks like playing WoW since December 2004 (By the Light, that’s a long time) has finally paid off. Last night as the beta was beginning to appear, I checked my Battle.net account on a lark. And to my great suprise, there was a link to download the client. It’s been working away at downloading and installing since last night, and soon (this weekend, since I have almost no play time except on the weekend) I’ll be diving into the mists.

According to the official forums, all that’s available at this time is the existing game and the 1-10 Panda starting experience (including the monk class). So that’s what I’ll be doing. Rolling yet another lvl 1 character. Screenshots and other excitement to come soon!

And please don’t hate me too much for getting in already.

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