[beta] Weaving the Mists March 31, 2012Posted by Ben in Beta, Classes, Leveling.
I’ve now put some significant time into a low-level Pandaren monk, and I’m ready to share my impressions.
The ability has gone through a little bit of a change since last week. The ability has 2 charges each with an independent 20 second cooldown. In the first beta patch, it didn’t have an animation for male Pandaren, but now it does. It’s so fun. And since at this point, Pandaren don’t have mounts, it’s the only way to make traveling a little faster.
I chose to make my monk a Mistweaver (Healer) when he reached level 10. Since there is no way to change specs at this point, it’s all I’ve got.
When it comes to healing, you have two spells at this level. (all values are from my level 26 toon)
- Chi Wave (costs 2 chi, 15 sec cooldown) – You cause a wave of Chi energy to flow through friend and foe, dealing 233 damage or 279 healing. Bounces up to 5 times to targets within 15 yards.
This ability is actually kind of worthless for healing groups at this point. It works similar to Prayer of Mending. If you target a friendly player, it will heal them and then jump to a nearby hostile target and do damage. Then it will jump to a friendly target and heal, then a hostile target and do damage, then a friendly target and heal. You get no control over this. So…it’s fun, but not useful in groups. HOWEVER, it is amazing when soloing. Because it only has you and your target to choose from, it bounces back and forth. It is THE primary source of damage you have out in the field.
- Soothing Mists (9 mana, plus 9 per second) – Heals the target for 339 over 8 seconds. If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Chi.
This ability is way overpowered, and I would not be surprised to see it be nerfed before too long. The tooltip looks like it should do 339 healing spread out over 8 seconds, when it fact it does 339 healing EVERY second for 8 seconds. There was a brief period where you didn’t get this until level 18 and your only heal was Chi Wave. This has since changed. You now get this at level 10 and Chi Wave at level 18.
Only two healing abilities, but at this point that’s really all I need.
Your other primary damage abilities are Tiger Palm (which does more damage to mobs over 50% health and costs 1 Chi) and Blackout Kick (which is an execute style ability that costs 2 Chi, but refunds 1 Chi if the ability kills the target). I’m not sure how these abilities will scale as I level as their coefficients are sure to be tied to Attack Power and not Spell Power, but for now they are helpful while you’re in the cooldown of Chi Wave.
Also fun is an ability you get at level 22. [Touch of Death (4 Chi, 1.5 minute cooldown) - You exploit the enemy target's weakest point, instantly killing them. Only usable on non-player targets who have equal or less health than you.] This ability is quite entertaining. If you pair it with a lvl 24 Mistweaver ability [Jasmine Force Tea (0 mana, plus 54 per sec) Channeled - You regenerate 1 Chi every 2 seconds for 6 seconds.] as you’ll be able to kill something quite quickly.
This is Beytarush drinking his Jasmine Force Tea. I’m pretty sure the size of the keg is a bug, because my other tea-based ability has a much smaller container.
Overall, the feel of the class is good. There seem to be fewer abilities than the previously existing classes have, but that could be a result of other classes having seven years of bloat that needs to be cut loose. The order of when you learn some skills seems jumbled (for example, at lvl 20 you get a talent that adds magic effects to your Detox spell, but you don’t learn Detox until level 36.) And the tooltips for abilities also use Chi and Force interchangeably, which I assume is a remnant of the original idea that Monks would have both light and dark forces they generated that has been streamlined. I’ll share more as I continue my way up.
Questions about monkery? Ask in the comments!