Being a Guild Master Is… August 31, 2011Posted by Stormy in General Whinging, Guild Stuff.
Being a Guild Master Is…
–Lying awake at night thinking about what went right today and what didn’t so you can fix it tomorrow.
–Compulsively checking the guild website, guild vault and GuildFinder several times an hour, just in case.
–Doing Molten Front dailies every day even though you’re deathly sick of them, because it’s 300,000 guild XP and you can’t let your guild down by passing that up. Making an effort to have a toon in as many level brackets as you can so that when others want to do a dungeon run you can tag along and make it a guild run for the XP.
–Analyzing *every* activity you take part in in-game to make sure the guild is benefiting from it in some way. If there’s no direct benefit to the guild then you’re wasting your time and should go do something else. It’s spending an entire weekend grinding Cenarion Circle rep because it kills two birds with one stone: a personal goal you had for yourself and a new exalted rep your guild can count toward the United Nations achievement.
–Being annoyed with other people when they abandon useful things they used to do in favor of activities that have no benefit to the guild whatsoever. Questioning their commitment to something you worked unbelievably hard for and are unbelievably proud of because they’re wasting time being selfish and not contributing to everyone’s benefit and success.
–Spending an evening farming elementium ore in Uldum when you’d rather be doing something else. No one else will do it, but they’ll complain if the guild vault doesn’t have any inferno rubies.
–Grinding every profession and every rep so you can buy every recipe, so that when someone in the guild needs a [Ring of the Thankless Task] you have the pattern and the mats are in the guild vault.
–Spending an entire afternoon sick to your stomach because someone you liked and valued made the decision to stop playing WoW after seven years and left your guild earlier in the day. Feeling like a personal failure because, despite the fact that seven years is a long time to engage in any activity and people move on, your guild couldn’t provide enough opportunities to keep that person entertained well enough to stay around.
–Wondering what that person’s departure is going to do to the social dynamic of your guild because they were online all the time and left behind a giant hole that won’t be filled anytime soon. Laying awake at night thinking about it. Trying your damnedest to keep a thread of conversation going in guild chat despite crippling social anxiety because it keeps people entertained and keeps people around.
–Trusting a gut feeling and trusting a new and unproven guildie to take on administrative tasks others promised to do and then promptly forgot about.
–Writing ridiculous posts on a blog as frequently as possible because it’s an outlet for frustration.